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Showing posts with label 3D and Virtual Worlds. Show all posts
Showing posts with label 3D and Virtual Worlds. Show all posts

Wednesday, 16 October 2013

Holograms - the future of Learning?

Posted on 19:13 by Unknown
Why skip class for a 3D game when you could be missing out on holograms back in the lecture hall? Doctors Kapil Sugand and Pedro Campos of St. George's Hospital and Imperial College in London, developed a technique to project 4 meter tall holographic urinary tract systems, skulls and other biological artifacts direct into the classroom.  Their goal is to improve medical education through
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Posted in 3D and Virtual Worlds, Graphics and visualization, Video and Animation | No comments

Thursday, 9 May 2013

Gaming for science

Posted on 06:24 by Unknown
Supporting cancer research is undoubtedly important, but playing computer puzzle games is undoubtedly more fun.  The makers of Foldit have literally managed to combine the two by building a game around the problem of deciphering protein structures, and then letting this scientific challenge loose on the world.

Fold-It takes crowdsourcing and educational gaming up a serious notch. Not only do
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Posted in 3D and Virtual Worlds, Educational Games/Apps, Examples and Case Studies, LXD - User Experience for Learning, Social and Collaborative Learning | No comments

Wednesday, 19 October 2011

Learning in Virtual Worlds - 10 year review

Posted on 23:59 by Unknown


Photo credit: Torley

What have we learned in the last ten years about learning in 3D virtual environments?   Are they worth the significant resources required to build them?  Do students learn better in them, and how do teachers feel about them?  Mikropoulos and Natsis conducted a review of the research over the last decade to help us find out.  Here is an informal summary of their findings..
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Posted in 3D and Virtual Worlds, Books and Paper Reviews | No comments

Tuesday, 7 December 2010

The ideal workspace - online and off

Posted on 15:59 by Unknown




A recent article in Scientific American Mind features research into how the decoration of office space can make people more productive. Is it inspiration posters, indoor camp grounds and an in-house beer fridge vs. the veneer cubicle?

And what can this tell us about online spaces for work and learning?


The feature article in the October issue of Scientific American Mind entitled "Cubicle,
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Posted in 3D and Virtual Worlds, Books and Paper Reviews, Emotions and Wellbeing, Interface and Interaction Design, LXD - User Experience for Learning, Mobile Learning, Video and Animation | No comments

Sunday, 15 November 2009

3D animated movies for learning in minutes

Posted on 17:33 by Unknown
From the desktop to the classroom, teachers are dabbling in DIY animation cause, heck, why not. Be it 2D, 3D or stop motion, animations, and the act of animating, can become a central part of learning, even, apparantly, in primary school. One favored tool is xtranormal STATE which turns text into a 3D animated movie and it's completely free. Write your story, pick your characters and get
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Posted in 3D and Virtual Worlds, Graphics and visualization, Interface and Interaction Design, LXD - User Experience for Learning, Mobile Learning, Social and Collaborative Learning, Video and Animation | No comments
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