Why skip class for a 3D game when you could be missing out on holograms back in the lecture hall? Doctors Kapil Sugand and Pedro Campos of St. George's Hospital and Imperial College in London, developed a technique to project 4 meter tall holographic urinary tract systems, skulls and other biological artifacts direct into the classroom. Their goal is to improve medical education through
Showing posts with label 3D and Virtual Worlds. Show all posts
Showing posts with label 3D and Virtual Worlds. Show all posts
Wednesday, 16 October 2013
Thursday, 9 May 2013
Gaming for science
Posted on 06:24 by Unknown
Supporting cancer research is undoubtedly important, but playing computer puzzle games is undoubtedly more fun. The makers of Foldit have literally managed to combine the two by building a game around the problem of deciphering protein structures, and then letting this scientific challenge loose on the world.
Fold-It takes crowdsourcing and educational gaming up a serious notch. Not only do
Fold-It takes crowdsourcing and educational gaming up a serious notch. Not only do
Wednesday, 19 October 2011
Learning in Virtual Worlds - 10 year review
Posted on 23:59 by Unknown
Photo credit: Torley
What have we learned in the last ten years about learning in 3D virtual environments? Are they worth the significant resources required to build them? Do students learn better in them, and how do teachers feel about them? Mikropoulos and Natsis conducted a review of the research over the last decade to help us find out. Here is an informal summary of their findings..
Tuesday, 7 December 2010
The ideal workspace - online and off
Posted on 15:59 by Unknown
A recent article in Scientific American Mind features research into how the decoration of office space can make people more productive. Is it inspiration posters, indoor camp grounds and an in-house beer fridge vs. the veneer cubicle?
And what can this tell us about online spaces for work and learning?
The feature article in the October issue of Scientific American Mind entitled "Cubicle,
Sunday, 15 November 2009
3D animated movies for learning in minutes
Posted on 17:33 by Unknown
From the desktop to the classroom, teachers are dabbling in DIY animation cause, heck, why not. Be it 2D, 3D or stop motion, animations, and the act of animating, can become a central part of learning, even, apparantly, in primary school. One favored tool is xtranormal STATE which turns text into a 3D animated movie and it's completely free. Write your story, pick your characters and get
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