Georges Seurat accomplished all the sophistication of his masterworks with just dots of light (do I hear pixels?) and perfect mathematical shapes (do I hear vector shapes?). Can we look back to breakthroughs a century old to better understand today? Meet the man who was way ahead of his time in this addition to 2-minute design histories. Design inspiration, in as quick as you can cook a pack of
Wednesday, 27 February 2008
Thursday, 31 January 2008
Computer-Human Interation 2008
Posted on 16:39 by Unknown
As we know, you can't separate a learning experience from the "user experience" if it's taking place online. Since usability, interaction design, and all elements within the study of Computer-Human Interaction are so foundational to design for elearning, why not check out the ACM Special Interest Group in Computer-Human Interaction (SIG-CHI). SIG-CHI will sponsor a variety of excellent
Tuesday, 22 January 2008
2-Minute Design History: William Morris
Posted on 19:23 by Unknown
Clever patterns, elegant fabrics, swirly colours of psychodelic goodness - we’ve all seen his work, heard a thing or two about the Arts and Crafts movement, maybe even confused him with the same-name talent agency, but really, who is William Morris? Welcome to 2-minute design histories. Design inspiration, in as quick as you can cook a pack of instant noodles.Born outside of London in 1834,
Wednesday, 5 December 2007
User Experience Toolkit
Posted on 16:36 by Unknown
The Fluid project, described as "a collection of rich, reusable, accessible user interface components that can be used across web applications" has announced the release of Fluid 0.1 - The Fluid component library and User Experience (UX) Toolkit.Fluid 0.1 is available for download at:http://fluidproject.org/index.php/downloadsFluid 0.1 contains:The Reorderer, a JavaScript library for sorting DOM
Tuesday, 4 December 2007
"Cute" interactive media and other conferences
Posted on 15:28 by Unknown
Ever wondered how Japan seems to have cornered the market on cute? The genius behind the classic Hello Kitty and the multiplicity of Pokemon is no accident. It turns out cute can be deviously calculated and even research-based. If you're still skeptical, check out the "Designing Cute Interactive Media" Workshop being held as part of the ACM conference on Designing Interactive Systems..."
Thursday, 15 November 2007
Design Questionnaire - Asking the right questions
Posted on 22:33 by Unknown
It's important to remember that generally people don't know what to tell you. This is why it's essential to ask the right questions. If you don't have one already, keep a design questionnaire in order to extract essential information from your clients up front. What do they love, what do they hate, what are they all about and what are they really hoping to get out of this project. How can you
Wednesday, 7 November 2007
World Usability Day
Posted on 21:28 by Unknown
Happy World Usability Day! Bet you didn't know Usability had it's own day. Well it's less like acne awareness month and more of an opportunity to host usability themed events all over the world simultaneously. Many of these events and conferences are entirely free. And sometimes they get pretty creative. It's not just usable it's fun...The beauty of it is, you don't have to travel. There's
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