Health Month is a fabulous game that leverages online social behaviour and technology to turn healthy living from a chore into a pastime. "Live healthier, for fun!" is the tagline and the whimsical and clean website lives up to the promise. If this game gets "eating your greens" trending or causes tofu to go viral, I'll buy a cow for my backyard. Health Month is the Brainchild of Buster
Saturday, 11 June 2011
Educational game for a healthier world
Posted on 20:49 by Unknown
Health Month is a fabulous game that leverages online social behaviour and technology to turn healthy living from a chore into a pastime. "Live healthier, for fun!" is the tagline and the whimsical and clean website lives up to the promise. If this game gets "eating your greens" trending or causes tofu to go viral, I'll buy a cow for my backyard. Health Month is the Brainchild of Buster
Wednesday, 1 June 2011
7 ideas for designing your own Prezi template
Posted on 23:21 by Unknown
Powerpoint going stale in the cupboard? Boss banging on your door for a Prezi template? I hear ya. But how can you create a consistent look and feel to represent your organisation that isn't too restrictive, and in a program that breaks all the rules?!
Prezi has a growing bank of reusable prezis but these are pretty content specific. So how to make a compelling and generic
Thursday, 26 May 2011
When to use animations for learning
Posted on 04:21 by Unknown
picture credit: Yamaggio
You get one of those sudden urges to learn how to poach an egg or make an origami jedi master and what’s the first thing you do? I’m guessing, being the modern nerd that you are, you google for a video demo. We’ve taken to using resources like YouTube to teach us things. Why are we drawn to learning by watching and when does it actually work?
The research into using
Thursday, 5 May 2011
50 tools for e-learning
Posted on 20:20 by Unknown
The Knowledge / Network / Learning site provides a reviewed and selected list of interesting digital tools available for learning.
"The applications range from simple email (Gmail) to sophisticated visualisation applications (Manyeyes), including examples of all the standard applications which are usually discussed (blogging – Posterous - and wikis – Springnote - for example) as well as many
"The applications range from simple email (Gmail) to sophisticated visualisation applications (Manyeyes), including examples of all the standard applications which are usually discussed (blogging – Posterous - and wikis – Springnote - for example) as well as many
Friday, 29 April 2011
Interactive graphics and HTML5
Posted on 20:55 by Unknown
The promise of graphics that can change on the fly as users adjust them or enter data is delightfully web-appropriate. People do it, but it's not excessively common-place for the same age-old reasons of browser incompatibility and scripting required. The famous HTML5 "canvas" tag aims to allow browsers to handle interactive graphics natively. Nice! But what about Scaleable Vector Graphics?
Friday, 15 April 2011
Space for learning
Posted on 16:26 by Unknown
According to psychological studies, even small differences in distance and spacing can have a strong impact on a person's sense of security and their attitude towards what they are doing. The studies triggered different emotions by asking subjects to do something as subtle as drawing dots on paper closer or farther apart. The difference in the distance between a person's dots statistically
Wednesday, 6 April 2011
10 principles of usability for learning
Posted on 03:29 by Unknown
Nielsen and Loranger’s book, Prioritizing Web Usability is a world of value
and a bookshelf essential, but what does it have to say about designing for learning on the web? The Nielsen Norman Group offer detailed reports on specific genres like e-commerce,
but, nothing yet on education. Nor does the book showcase any
educational sites or make reference to these in user studies. This, of
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