It's important to remember that generally people don't know what to tell you. This is why it's essential to ask the right questions. If you don't have one already, keep a design questionnaire in order to extract essential information from your clients up front. What do they love, what do they hate, what are they all about and what are they really hoping to get out of this project. How can you
Thursday, 15 November 2007
Wednesday, 7 November 2007
World Usability Day
Posted on 21:28 by Unknown
Happy World Usability Day! Bet you didn't know Usability had it's own day. Well it's less like acne awareness month and more of an opportunity to host usability themed events all over the world simultaneously. Many of these events and conferences are entirely free. And sometimes they get pretty creative. It's not just usable it's fun...The beauty of it is, you don't have to travel. There's
Tuesday, 4 September 2007
Masterful image sizing
Posted on 16:00 by Unknown
Ever wanted to make an image bigger, smaller or better composed, but scaling stretched it out of proportion and cropping cut out the good bits? The answer is in a breakthrough technique called "seam carving", and it's the future of Photoshop and the dynamic Web."Seam carving for content-aware image resizing", by Ariel Shamir and Shai Avidan, is like "smart" cropping and it's virtually invisible.
Tuesday, 28 August 2007
Affordable Stock Photography
Posted on 22:39 by Unknown
Let's face it, a stunning photograph slapped on the front of a web page or brochure can say professional like nothing else. People are used to seeing high impact imagery and they respond to it. But at $80 bucks a pop it's a hard sell in a low-budget university world. Well, I may finally have the answer...So, my iPhoto library is packed with desperate outdoor adventures snapping hundreds of pics
Thursday, 9 August 2007
Users like pretty sites, research shows.
Posted on 22:23 by Unknown
Anyone who works in design understands the very real importance of the visual, from aesthetics and colour choice, to information design and orderliness. They also know how often these aspects of the user experience are underestimated, neglected, or scoffed at for their lack of quantifiability. The commercial sector, with its dependence on marketing, understands the sometimes, irrational
Tuesday, 19 June 2007
Summary: Pitfalls for collaborative learning
Posted on 17:48 by Unknown
If computer-supported communication tools provide so much promise for learning and group collaboration, why are there so many failed attempts? Is technology to blame? Not according to the research. This paper looks at the causes behind why online collaboration and learning don't always go as planned.Below is a summary of key points from the article:"Identifying the pitfalls for social
Wednesday, 30 May 2007
Web 3.0? - The Future User Interface
Posted on 16:55 by Unknown
If a web 2.0 interface makes intuitive use of Ajaxian finesse, folksonomies and wikinomics, these wild innovations may be where Web 3.0 will take us. These approaches to interface tools make a mouse and keyboard look like a rock and chisel. Enjoy the time warp....The Wii may be a nascent stepping stone into the future of HCI tools, but with the I/O Brush from the MIT Media Lab (a wooden paint
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