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Thursday, 23 February 2012

4 principles for the design of game interfaces

Posted on 21:18 by Unknown


The latest issue of User Experience Magazine features a gem of an article for those looking for a very brief intro into basic heuristics for game design.  "Designing Game-Based Tools for Youth" By Sarah Chu and Constance Steinkuehler reveals findings from their research into the UX of the massively popular and massively multiplayer game, World of War Craft.   Their conclusions...



Keep the
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Posted in Educational Games/Apps, Interface and Interaction Design, LXD - User Experience for Learning, Mobile Learning | No comments

Thursday, 2 February 2012

Online games for behavioural intervention

Posted on 15:04 by Unknown


Jennifer Wilson, Director of The Project Factory gave a riveting presentation about the use of games for learning, behavioural intervention, and health at the University of Sydney last week.  Melinda Lewis kindly published the juicy menu of interactive examples that Wilson cited during her speech.

For example, Luminosity is a popular game-based brain trainer that promises to improve your
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Posted in Educational Games/Apps, Emotions and Wellbeing, Interface and Interaction Design, Mobile Learning | No comments
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