Thursday, 23 February 2012
4 principles for the design of game interfaces
Posted on 21:18 by Unknown
The latest issue of User Experience Magazine features a gem of an article for those looking for a very brief intro into basic heuristics for game design. "Designing Game-Based Tools for Youth" By Sarah Chu and Constance Steinkuehler reveals findings from their research into the UX of the massively popular and massively multiplayer game, World of War Craft. Their conclusions...
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