Designer Elearning

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Wednesday, 25 April 2012

The Future of Learning Interfaces

Posted on 17:30 by Unknown

Future learning interfaces (including multi-touch tables, motion-sensitive interfaces, and physical and tangible computing) represent just one of the topics to be addressed at this year's International Conference of the Learning Sciences (to be held downunder for the first time).
How to design for future learning interfaces will be addressed in the Pre-Conference Workshop:  "Digital Ecosystems
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Posted in Interface and Interaction Design, LXD - User Experience for Learning, Mobile Learning | No comments

Tuesday, 17 April 2012

Seminar on Visualization for Science Education

Posted on 20:19 by Unknown
Heads up on the following seminar on how visualizations can be leveraged for science learning...

Making Sense of Science through Visualization will be presented by Roy Tasker  on  20 April 2012, 11-12pm  at The University of Sydney.
 A deep understanding of chemistry requires the ability to imagine the invisible molecular world to explain the observable world. Only then do abstract chemical
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Posted in Events and announcements, Graphics and visualization, Interface and Interaction Design, LXD - User Experience for Learning, Social and Collaborative Learning | No comments

Wednesday, 4 April 2012

Glamming up research

Posted on 15:34 by Unknown
The folks at web and print media at the University of Sydney have just done a fantastic job with a brilliant little interactive that makes the importance of research and research funding accessible, appealing and audience driven.  It's a lovely example of infographics, crowd sourcing, and live stats in action.  It's a model in web seduction that seeks to educate the public while shaping their
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Posted in Interface and Interaction Design, LXD - User Experience for Learning, Mobile Learning | No comments

Tuesday, 3 April 2012

Interaction Design in Ed Environments - Workshop

Posted on 20:53 by Unknown


I was delighted to hear of the 1st International Workshop on Interaction Design in Educational Environments - IDEE 2012 which will be held on the 28 June, 2012 in Poland.  Note, this is an academic conference style workshop in which papers are presented (as opposed to a training workshop).  Paper submission deadline is April 10.
I look forward to the resulting insights and publications!



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Posted in Events and announcements, Interface and Interaction Design, LXD - User Experience for Learning | No comments

Monday, 2 April 2012

The Multimedia Principle - A quick guide

Posted on 01:29 by Unknown


infographic by: Indi Samarajiva

The Multimedia Principle: When designing for learning, use words and graphics rather than words alone.

This little starlet of learning research is both well-established and deceptively simple.  Introduced by multimedia learning guru, Richard E. Mayer, it's at the core of what we do, but it has some important caveats.  it's a staple concept in instructional
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Posted in Interface and Interaction Design, LXD - User Experience for Learning, Mobile Learning, Video and Animation | No comments

Thursday, 23 February 2012

4 principles for the design of game interfaces

Posted on 21:18 by Unknown


The latest issue of User Experience Magazine features a gem of an article for those looking for a very brief intro into basic heuristics for game design.  "Designing Game-Based Tools for Youth" By Sarah Chu and Constance Steinkuehler reveals findings from their research into the UX of the massively popular and massively multiplayer game, World of War Craft.   Their conclusions...



Keep the
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Posted in Educational Games/Apps, Interface and Interaction Design, LXD - User Experience for Learning, Mobile Learning | No comments

Thursday, 2 February 2012

Online games for behavioural intervention

Posted on 15:04 by Unknown


Jennifer Wilson, Director of The Project Factory gave a riveting presentation about the use of games for learning, behavioural intervention, and health at the University of Sydney last week.  Melinda Lewis kindly published the juicy menu of interactive examples that Wilson cited during her speech.

For example, Luminosity is a popular game-based brain trainer that promises to improve your
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Posted in Educational Games/Apps, Emotions and Wellbeing, Interface and Interaction Design, Mobile Learning | No comments
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